

The best option is of course to get away without using your own ships, and instead destroy those of the enemy. This way the enemy destroys your ships, but you do not lose any more points than is necessary for a 20% moon chance – with a little skill you can also harvest the debris field and further reduce your losses. The best way is the already mentioned 1,667 Light Fighters, alternatively also 112 Battleships. Of course it's better if you plan the attack and minimise your losses by just leaving a certain amount of ships on you planet. For the worst case, that means you haven't saved your fleet or you have saved it wrong and an enemy has destroyed it – at this point you can get a moon with a little luck as consolation. However if you have a 20% chance, then you're guaranteed a moon that's at least 8,366 Kilometres in diameter, these are harder to destroy by other players and only at great effort and many losses.īecause a moon only occurs on a planet where there's been a battle, it is clear that your planet must be attacked by another player. Moons created by a 19% or less moon chance will have a random size – whereby you either strike it lucky and get a big moon or get stuck with a smaller one, which are easier to destroy. For every 100,000 resources in the debris field you have a 1% chance of getting a moon, up to a maximum of 20%, which equates to 2,000,000 resources The equivalent of 1,667 Light Fighters - a number which will be more important later. The chance for a moon to form correlates to the amount of debris that's created. Size is important when it comes to moons, if your moon is too small then it can easily be deleted, after this the next big battle has a chance to create another moon. A moon occurs only on a planet that's been attacked and only one moon can exist per planet. If there's a big enough battle at a planet, causing a huge debris field to occur, then with a little luck this can become concentrated into a moon. Unlike planets, moons can't just be colonised they have to be created another way. For these reasons it's seriously recommended to work towards getting a moon as soon as you can afford it. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.Moons are one of the most important elements in OGame, not only because they allow you to securely save your fleet, but because they also can be used to intercept an enemy's fleet or to send your own ships to the other end of the universe in split seconds. Buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory, and the Terraformer. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx. As already mentioned, some facilities are only possible on the planet or on the moon. Storages will be needed shortly to accommodate the excess production.įacilities are buildings that have no bearing on the resource production but are important for building ships or researching new technologies.

You are not able to produce an unlimited amount of resources due to a maximum capacity of the storages. Later on, the options of Solar Satellites (located in the Shipyard) and the Fusion Reactor (located in Facilities) are available. The easiest method, and only option at the beginning, is the Solar Plant. This energy can be produced in several different ways. In doing, so you will need more energy to power them. To get more out of the mines and the synthesizer, they have to be upgraded. Deuterium does not have a base production. Without any upgrading, the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium.

Within Facilities there is also a small divide because some can only be built on a planet and others on a moon. Resources include mines, storages, and energy producers all remaining structures are classed as Facilities. The buildings are classified into two groups, Resources and Facilities.

Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. Since the dawn of time, buildings have been the foundations of your account because they provide you with vital infrastructure.
